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Angry Aztec

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ExitIsNearSign Angry Aztec ExitSign
Angry Aztec
World Donkey Kong Island
Type Aztec Desert
Theme Angry Aztec
Animal Buddies N/A
Bonus level(s) N/A
Puzzle Pieces N/A
Notable features Characters Unlocked: Lanky Kong and Tiny Kong, First Appearance of Candy's Music Shop.
Enemies encountered Kritter, Zingers, Klumps, Klap Traps, Klobbers, Kabooms, Kasplats, Krosshairs
Game(s) Donkey Kong 64
First Apparance Donkey Kong 64 (1999)
Latest Appearance {{{latestappearance}}}

Angry Aztec is the second world in Donkey Kong 64.

This world has an, as the name mentions, Aztec-like motif, including some Egyptian. It feature numerous pools of scorching quicksand and large temples. This level has Tiny Kong and Lanky Kong trapped in separate temples. This level also introduces Candy Kong's Music Shop. Here, Donkey Kong gets the chance to free a Llama from a cage and Dogadon is the level's boss which is fought by Diddy.

In the center of one of the world's areas, there is a large totem with a spinning face. It might be a reference to either Inka Dinka Doo from the cartoon series or juju the totem pole from Banjo-Kazooie. The latter being because Diddy has to fire projectiles into his mouth.

Golden Bananas

Angry Aztec
Kong Banana 1 Banana 2 Banana 3 Banana 4 Blueprint
Donkey Kong Deep in the world, DK can go to his pad in front of the Lama temple. Once he has beaten the Barrel Blast Challenge, the Llama towards the beginning of the world will be freed and a Golden banana will surface. DK can go into the llama temple and free Lanky (who's caged under the water in the middle of the temple) to get a Golden Banana. Once Kong has turned into Strong Kong via the DK Barrel, he can run through the quicksand to a Bonus Barrel and get a Golden Banana. In the five doored temple, DK can blast the door with the coconut switch to go through a maze of switches and enemies. Once through successfully, DK can claim the Golden Banana. DK's Kasplat is behind the door with the two Coconut Switches in the tunnel leading to the semi-main Aztec area. He will need to be Strong Kong to get to him, free quicksand is apparent at every corner.
Diddy Kong Diddy can go into the first temple that appears in the area and Simian Slam the Diddy switch. he can make his way to Tiny's barricade and free her with his Chimpy Charge (he must spell out "KONG" by charging into each letter). Once she's free he can snag his Golden Banana Once Diddy chimpy Charges four gongs in front of the leveled temple in the main area, Diddy can blast up top and snag the Golden Banana by using a Diddy Barrel when the temple rises from the depths. In the five doored temple, Diddy can shoot the peanut switch above one of its doors. Once in, he can make his way in deep inside and snag the Golden Banana. Diddy can rocket through the sun emblem above the giant totem pole three times. Once Diddy has done so, he has also freed the dopey buzzard. Diddy must follow the buzzard and make it through its various rings to get a Golden Banana. Diddy's Kasplat is at the top of the first temple in the world. Diddy can fly up and snag the blueprint.
Lanky Kong Atop a raised platform at the end of the aquatic tunnel inside the first temple, Lanky can Simian Slam a Lanky switch. Once the switch is slammed, a bird will appear so Lanky can shoot it with his grape shooter. Once the bird is shot a few times, the Golden Banana it's carrying will fall into Lanky's lap. Once Lanky's grape shot his way into the llama temple, he can OrangStand up the two curved statue lizard necks to a Bonus Game for a Golden Banana. In the llama temple, Lanky can slam a Lanky switch to open a door to a monkey head memory game. By shooting the corresponding monkey with the same voice, Lanky can earn a Golden Banana once all the monkey head statues are matched. In the five doored temple, he can make his way through, battling various enemies, and win a Bonus Game in a Bonus Barrel for a Golden Banana. Lanky's Kasplat is in a room whose entrance is too small for him. Tiny can shrink and activate the Bananaporter 2, so Lanky can zip over in there and get his blueprint.
Tiny Kong In the first temple, Tiny can use a Tiny Barrel to shrink and swim into a tiny hole. She will fight a load of Klaptraps for her Golden Banana. By Lanky's Kasplat, Tiny can easily shrink into a small hole in the llama temple and ponytail twirl over hot lava to her Golden Banana. By shrinking and player her sax, Tiny can get Squawks to fly her over the tall temple Diddy surfaced to race a beetle and collect 50 coins to get a Golden Banana. In the five doored temple, she has to go in a small hole in a small room where a Banana Fairy is and she can easily travel through enemies to collect the bestiled Golden Banana. Tiny's Kasplat is homed right in front of Cranky's alcove. She can collect the blueprint and hand it to Snide.
Chunky Kong Chunky can lift various large vases behind the pineapple door in the starting cave to place in their correct spots. Once done a Golden Banana will appear. Chunky can play his triangle on the triangle pad in the first temple. By doing so, leads to a twirling room with Klaptraps. After defeating them, a Golden Banana will appear. Chunky can go into the alley way outside Cranky's alcove and get the Chunky barrel. Once mammoth, Chunky can lift the giant bolder in the hall and place it on the stone table down the hall to free a Bonus Barrel. Chunky can play and win a Golden Banana. In the five doored temple he can go through enemies to get to a Bonus Game. Once won, he can win a Golden Banana. Remember that blueprint that you got in the five doored temple?. Chunky can return the blueprint to Snide and a Golden Banana.


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