ExitIsNearSign Animal Antics ExitSign
DKC2 - Animal Antics
Squitter the Spider manoeuvring via webs in the bramble area of the stage.
World Lost World
Type Jungle/Ice/Brambles
Theme Primal Rave/In a Snow-bound Land/Stickerbush Symphony
Animal Buddies Squitter the Spider, Rambi the Rhinoceros, Squawks the Parrot, Rattly the Rattlesnake, Enguarde the Swordfish
Bonus Stages 1
Notable Features The stage crosses several terrain types and utilizes multiple animal buddies. It also features the wind mechanic.
Enemies Encountered Neeks, Klampons, Mini-neckies, Zingers, Spinies, Flitters, Kaboings, Kannons, Lockjaws, Flotsams, Shuries, Puftups
Game(s) Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
First Appearance Donkey Kong Country 2: Diddy's Kong Quest
Latest Appearance Donkey Kong Land 2
Animal Antics is the fifth stage in Lost World, the forty-sixth stage in Donkey Kong Country 2: Diddy's Kong Quest and forty-fifth stage in Donkey Kong Land 2. In Donkey Kong Country 2, it is preceded by Fiery Furnace and followed by Krocodile Kore, while in Donkey Kong Land 2, it is preceded by Klobber Karnage and followed by Krocodile Kore.



The player will start off in a jungle area in a Rambi barrel, after passing some Neeks, Kaboings, and Zingers & going through the area's end the player will end up in a nearly flooded ice area. After defeating the Kannon the player need to jump into the Enguarde barrel to continue, after passing some Flotsams, Shuris, Puftups, and lastly some Lockjaws the player be able to the next area that would be a jungle area starting in a Squitter barrel & not that far a star barrel. After passing some Zingers and Kaboings the player could either go in the upward arrow barrel to go to the next area or use Squitter's web to go over a hill to get to the bonus barrel, either winning or losing on the bonus level the player will go back to the jungle area falling beside the arrow barrel. After blasting out of the arrow barrel the player will end up in a bramble area that is consider the difficult part of the level, after passing some Mini-Neckies and same time using Squitter's web to climb up the player need to go in a Squawks barrel to continue the rest of the area, after transforming into Squawks is when it get hard for besides dealing with the Zingers, Flitters, & brambles in this section of the area it will have wind blowing changing from left to right, if the player manage to get to the end they will reach a Rattly barrel over a arrow barrel that is pointing downward to the last area of the level. After transforming into Rattly the player will shoot down into another jungle area, after passing a Klampon, spikes and some Zingers the player will reach a Rattly no animal sign, after transforming back into the Kongs the player need to time themselves of going into a arrow barrel pointing upwards to pass two Zingers that are flying back and forth, after passing the Zingers and getting on the above cliff the player will finally be able to clear the stage.

Bonus level: The bonus level is a "Destroy them all!" type bonus level and is a brambles type stage, the goal is to destroy eight Zingers. On it the player will start off playing as Squitter and need to go up while defeating four of the Zingers, after going into a Squawks barrel the player need to defeat the last four Zingers to make the DK Coin to appear, after going into the Squitter barrel the player will be able to get the DK Coin.

Collectibles & secrets



  • Animal Antics is often thought as the single hardest stage in all of DKC2.