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Donkey Kong Country
DKC
Developer(s): Rareware
Publisher(s): Nintendo
Platform(s): Super Famicom/Super Nintendo Entertainment System, Virtual Console, Game Boy Advance, Game Boy Color
Release Date: SNES
Flag of USA November 21, 1994
Flag of Europe November 24, 1994
Flag of Japan November 26, 1994

Game Boy Color
Flag of USA November 4, 2000
Flag of Europe November 17, 2000
Flag of Japan January 21, 2001

Game Boy Advance
Flag of Europe June 6, 2003
Flag of USA June 9, 2003
Flag of Japan December 12, 2003

Virtual Console
Flag of Europe December 8, 2006
Flag of Japan December 12, 2006
Flag of USA February 19, 2007
Flag of South Korea May 26, 2008
Genre Platformer
Ratings ESRB: ESRB K-A Kids to Adults
Mode(s) 1-2 players
Media {{{media}}}
Input {{{input}}}
"I'll hunt them down through every part of my island, until I have every banana from my hoard back!!"
—Donkey Kong

Donkey Kong Country ( スーパードンキーコング, Sūpā Donkī Kongu in Japan) is a popular game for the Super Nintendo Entertainment System that was released in 1994. The game is credited with bringing back the Donkey Kong character, as well as starting a new franchise entirely based around new characters and gameplay. While Rare had made some popular games in the past such as Battletoads, Donkey Kong Country is credited with making them an industry well-known.

The game is known for being the first game to use pre-rendered sprites, creating a 3D effect throughout the game. The graphics were made with expensive Silicon 3-D graphic models and compressed for 2-D SNES. This allowed them to have more detail in animations and large amounts of detail, for a 16-bit console,[1] which was revolutionary at the time.[2]

The game was very successful, since it sold over 8 million units and spawned a sub-series in the Donkey Kong franchise making several sequels, Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong 64. It is often viewed as a cult classic. This sub-series would later be taken over by Retro Studios and they have so far made two new games in the series, Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze.

Story

This based on the GBA remake's intro. The intro can be viewed here: [1]

On a dark and stormy night in Donkey Kong Island, Diddy, Donkey Kong's nephew, has taken the weighty responsibility of guarding Donkey Kong's precious Banana Hoard for one night, as a part of his "hero training". Donkey Kong entrusts Diddy with protecting the hoard until midnight, where he is relived, while Donkey Kong, himself, goes to sleep as he is tired.

DiddyguardBananasCountryAdvance

Everything seems to go smoothly in the hoard until Diddy hears some noises. Diddy hears some voices outside and gets scared, asking who's there. King K. Rool, who had commanded his Kremling minions and steal the bananas and to seal Diddy inside a barrel and then hide him in the bushes. Two ropes drop from above and suddenly two Kritters appear. Diddy cartwheels them both easily, but then a Krusha comes in as backup. As Diddy is not strong enough to defeat Krusha by himself, he is overpowered and defeated by Krusha (Klump in the manual's prologue).

Cranky rushes inside the treehouse to tell Donkey Kong to wake up so he may tell him what happened. He then tells Donkey Kong to check his Banana Cave (Hoard). Donkey Kong is infuriated, exclaiming that the Kremlings will pay for stealing his bananas and kidnapping Diddy. Donkey Kong goes on to say that he will hunt every corner of the island for his bananas back. During this time, King K. Rool presumably loaded his cargo onto the Gangplank Galleon.

The Kongs' quest would take them all over Donkey Kong Island. They travel through the jungles of Kongo Jungle, the ruins of the Monkey Mines, forests of Vine Valley, the snowy tundra of Gorilla Glacier and finally, the caves of Chimp Caverns. After, Donkey Kong and Diddy will face King K. Rool on the Gangplank Galleon.

Once K. Rool is defeated, Cranky asks Donkey to check his Banana Hoard as he is in for a big surprise. Once DK goes into his hoard, all of his bananas are seen returned.
DonkeyKongCountryendingscreen
donkey kong country ending
Sthfan23Added by Sthfan23

Game Overview

DKDiddyHighFive
Donkey Kong & Diddy Kong
HavocReaper48Added by HavocReaper48
CartwheelDiddy
Diddy Kong, cartwheeling
HavocReaper48Added by HavocReaper48

General Gameplay

Donkey Kong and Diddy Kong work together in the adventure to get their bananas back. The gameplay in the game introduces a unique "tag team" element into play, unseen in most platformer games such as Super Mario World, which was popular at the time. For example, if one Kong was to be attacked and hurt, he would run away in pain, and was out of play until a DK Barrel was broken. Once both are defeated or either falls into a bottomless pit, a single life is lost.

Diddy and Donkey Kong follow each other throughout the adventure, with their own unique attributes. Diddy can run slightly faster and can cartwheel and jump farther. Diddy is considered the best to use to get bonus rooms and other goodies to be found, though Diddy cannot handle some enemies by himself, namely Krusha. Donkey Kong runs a little slower, and his barrel rolling does not go as far as Diddy's cartwheel, though Donkey Kong has his own special move called "Hand Slap", which can kill most enemies instantly. He can defeat some enemies Diddy could not, such as Klump or Krusha.

Kong Allies

Cranky
Cranky Kong

In the game, Donkey and Diddy are assisted in their perilous quest by a few members of the Kong Family. The first one seen in the game is Cranky Kong. He can give hints to the Kongs when they drop by his cabin, named "Cranky's Cabin". Cranky narrates and congratulates the Kongs in the ending of the game, and also appears to give commentary after defeating the bosses in the Game Boy Advance version.

Funky Kong makes his first appearance halfway through Kongo Jungle, and freely lets the Kongs use his barrel jet in the rest of the worlds. The barrel jet allows them to quickly jump to the overworld map and navigate worlds the Kongs have finished (otherwise done by defeating the area boss), or simply navigate the area faster, with Funky's unique theme. He also hosts a fishing mini-game, "Funky's Fishing", in the Game Boy and Game Boy Advance version.

Candy Kong allows the player to save their progress at her save point, Candy's Save Point. Getting to her point in the SNES version is often viewed as a big accomplishment due to the fact that getting to her point is usually far in a world. She is considered the most useful Kong. She also hosts a dance mini-game in the Game Boy Advance version.

Modes

SelectCountryAdvance
The Game Boy Advance remake's menu

The Super Nintendo Entertainment System edition had three main modes:

  • Single player, where one player controls both Donkey and Diddy in the quest.
  • Two player team, where player one controls Donkey Kong and player two control Diddy. Both could tag each other throughout a playthrough, if one character die, the other player continue on until reviving the other with a DK Barrel.
  • Two player contest, same as the two player team except the game keeps track of which Kong completed an amount of levels- a contest to see who can win the most levels. Also unlike team, here both player control both Kongs of different color palette by taking turns rather than co-op team like before.

Remakes added the following:

  • DK Attack, a self-explanatory mode where the player has to get to the end of the level quickly. Bonus time can be collected, and a rank will be given for the time.
  • "Rock Hard", available only through cheat, this disables Star Barrels.
  • Hero Mode, where the player can only play as a yellow-colored Diddy Kong, with no star barrels (only available after 90% completion).
  • Funky's Fishing, a fishing mini-game where the Kongs have to fish for certain types of fish or items.
  • Candy's Dance Studio, which was based off the popular dancing series "Dance Dance Revolution".
  • Crosshair Cranky, a mini-game where Kongs must shoot-out Kremlings.

Animal Buddies

EnguardeArtworkCountry
Enguarde

The Kong Family are not the only ones to aid Donkey and Diddy in their quest, the wildlife also help. Each Animal Buddy is prisoner in a crate with their symbol on it.

  • Rambi the Rhinoceros is first found halfway through the first level. He is a fan favorite, capable on rampaging through Kremlings and opening bonus rooms using only his powerful horn.
  • Enguarde the Swordfish is exclusively found in underwater levels. Enguarde is a swordfish with a large bill, with it he can defeat practically any underwater enemy (with a few exceptions), while the Kongs cannot.
  • Winky the Frog has a very high jumping ability, nearly three times as higher than the normal Kong's. With this ability, he can reach bonus rooms or simply avoid foes. He can defeat most enemies by jumping on them, including Zingers.
  • Squawks the Parrot is the only non-rideable Animal Buddy, and he only appears once in "Torchlight Trouble". There, he carried a bright lamp to illuminate the way in the otherwise dark level. Squawks returns in the game's sequel with a more important role.
  • Expresso the Ostrich is the tallest and fastest animal buddy. With his height, he can completely avoid small foes, commonly the Klaptraps. Expresso has no means of attack, but can glide good distances to find secret bonus rooms.

Items and Objects

BananaDKC
A Banana, the most common item

During their adventure, Diddy and Donkey will run in a variety of collectibles and other usable items. There are a variety of items. Some items are similar to Super Mario World: Bananas are the basic "coins" from Mario, and the Extra Life Balloons are the basic "1-ups".

Barrels

StarBarrel
A Star Barrel.
Virus bassAdded by Virus bass

The concept of barrel throwing is re-imagined in Donkey Kong Country, much different from the initial Donkey Kong concept, as now barrels are not only a weapon, but also serve many other useful purposes:

  • Wooden Barrels are basic, symbol-less barrels that can be thrown and rolled. It is a basic weapon and is the basis for other barrels.
  • DK Barrels free a defeated Kong.
  • TNT Barrels are rare, powerful barrels full of explosive TNT.
  • Star Barrels are the game's checkpoints; jump and break it for the checkpoint.
  • Auto-Fire Barrels fire almost immediately upon landing inside.
  • Barrel Cannons, the Kongs must simply get in the barrel. The barrel will launch them when the player presses a certain button.
  • Stop and Go Barrels are encountered exclusively in the level "Stop & Go Station" that have some odd connection to Rockkrocs.
  • Vine Barrels are a type of wooden barrel, the most notable difference is the fact that they break upon contact with anything.
  • Steel Kegs can be thrown and they roll on the ground and also bounce off walls.
  • The Funky Barrel is an airplane shaped-barrel that is the main way of transportation provided by Funky Kong.
  • Fuel Barrels are a one-time usage barrel needed to keep a moving platform on limited fuel moving.

Enemies

KritterDKC
Kritter, a common enemy
ZingerDKC
A Zinger, a pestering bee-like enemy
HavocReaper48Added by HavocReaper48

Many enemies, all of whom are grunts under K. Rool's army, will stand in the Kong's way. The enemies are very varied in Donkey Kong Country and some, in one shape or another, return in the sequel and a few later games. A majority of these enemies, such as Gnawty and Kritter, are very common, though a few are rare, such as Chomps. The enemies mostly consist of generic, animal-based foes.

Bosses

DKCBossArena
The typical boss arena, though the size and length vary per boss.
HavocReaper48Added by HavocReaper48

Bosses in this game are found at the end of each world (much like Super Mario World). Bosses are usually enlarged versions of usual enemies. The bosses guard a large portion of Donkey Kong's Banana Hoard. In fact, the arena where each boss is fought is comprised of portions of DK's hoard. Each boss (excluding K. Rool) is a bigger version of a generic enemy. They are, in order of appearance:

Worlds and Levels

Kongo Jungle Overworld
Kongo Jungle in the overworld map.

The "world" located before Kongo Jungle on the overworld map can not be accessed. The Kongs are shown to start off their journey by leaving this area and heading to Kongo Jungle.

Many levels have been swapped around in positions in the Game Boy Advance version starting from VIne Valley. The first two levels are never swapped around.

Kongo Jungle

Monkey Mines

Vine Valley

Gorilla Glacier

Kremkroc Industries, Inc.

Chimp Caverns

Gangplank Galleon

This pirate ship is not a world, but the location of the final boss battle against King K. Rool. The Galleon can actually be seen approaching closer and closer each time a world is beaten until it's finally accessible after beating Chimp Caverns.

Version differences

Main article: Donkey Kong Country/Version differences

Regional differences

Main article: Donkey Kong Country/Regional differences

Changes between the original and its remakes

Game Boy Color

The game was ported to the Game Boy Color in 2000. Differences include:

  • Three alternate title screens are shown: first being underwater, second being in the jungle and the third in a mining area.
  • Much like Donkey Kong Land, only one Kong appears at time.
  • The Game Boy Printer can be used to print certain photos.
  • The Levels Stop & Go Station, Misty Mine, and Loopy Lights now play the soundtrack "Mine Cart Madness" Instead of "Misty Menace" Despite the fact these levels are not Mine cart levels.
  • The level Winky's Walkway was extended.
  • A new level called Necky Nutmare has been added in Chimp Caverns.
  • The Kongs don't ride the Animal Buddies; rather, they become them.
  • Two minigames have been added: Funky hosts a fishing game known as Funky's Fishing (which would be later reappear in the Game Boy Advance version) and Cranky oversees a shooting game.
  • Two additional difficulties have been added: the first one removes DK Barrels and the second one removes Star Barrels.
  • Over half the music in Donkey Kong Land was reused.
  • Candy now runs a challenge area where a certain challenge has to be completed to get a Banana Coin (also added in the game).
  • The Warp Barrel is removed from Mine Cart Carnage.
  • The selection screen from Donkey Kong 64 is reused.
  • The credits can be seen showing various screenshots instead of it being inside Donkey Kong's Treehouse.
  • The game automatically saves after completing a level.

Game Boy Advance

Another port was made for the Game Boy Advance in 2003. The changes for this one include:

  • Candy hosts a dancing mini-game at Candy's Dance Studio.
  • A "Time Attack" mode has been added.
  • The Rockroc enemy can now be defeated by using Donkey Kong's Handslap move.
  • Some enemies have many different colors, such as Kritter and Zinger.
  • Some bosses were made stronger: Queen B. now has three Zingers surrounding her, Really Gnawty can make stalactites fall, Dumb Drum must have a TNT Barrel thrown at it, and the battle against Master Necky Snr. is against both him and Master Necky simultaneously.
  • The map screen has a different pause screen: from it, the game can be saved, Funky can be summoned after meeting him, players can access a scrapbook and level stats.
  • The maps have been redesigned.
  • Starting from Vine Valley onwards, a few of the levels have been placed in a different order; for instance, Temple Tempest became the sixth level in Vine Valley, rather than the fourth.
  • The credits took place in Donkey Kong's tree house in the original; they now take place on the Gangplank Galleon.
  • A new mode called "Video game Hero" has been added. In this mode, the player controls a yellow-clad Diddy and will never encounter DK Barrels or Star Barrels.
  • Saving will save the number of lives the player had.
  • The automatic barrels that sent players to bonus rooms were replaced by the Bonus Barrel used in the sequel.
  • The game had more voices and sound effects.
  • A scrapbook was added, in which players had to collect Photographs throughout the game in order to add pictures to it.
  • In-game graphics and some sound quality were scaled down.

Beta elements

The preview video, Donkey Kong Country Exposed, contains a few beta elements that never made it into the final game, such as a few instances where binary digits were seen underneath the lives counter, which may have been a debug menu of some sort. Also, in this build, it was possible to exceed one hundred bananas, whereas in the final game, the banana counter would reset once it reaches that number. Lastly, Donkey Kong was unable to kill the regular Krusha enemy by jumping on him. Unlike the final, Krusha will laugh after Donkey Kong does so, as he would if Diddy had done that. This also applies to Klump.

In an old Scribes page on the Rareware website, a giraffe Animal Buddy was mentioned, and mentioned to appear in Donkey Kong Country; this Giraffe character was dropped for unknown reasons, though one of his mentioned abilities was that he would allow Donkey Kong to crawl up his neck and reach high items and secrets.

There are unused sprites in this game, such as a Puftup, who would later appear in Donkey Kong Country 2: Diddy's Kong Quest, and a jungle plant.[3] Donkey Kong and Diddy Kong also have unused sprites.[4][5] Additional letters similar to the KONG Letters appear in some bonus rooms, though not all letters in the alphabet are used, and the game appears to have the entire alphabet left in the game's coding.[6] Slippa has unused sprites as well.[7] Croctopus has an unused sprite, likely a defeated animation, and a thunderbolt.[8] Cranky Kong apparently was able to walk in a beta version [9]

Reaction and sales

At the time of its release, Donkey Kong Country was extremely acclaimed by critics and audiences alike. According to GameSpot, Donkey Kong Country has a critic score of 9.1, having over 90% from nearly every critic. Praise went to its graphics, music, and overall fun and addictive game-play.[10]

Sales were more than expected, since the game was released at the peak of the 16-bit era, but when the Sega Genesis was at the height of its popularity, and the SNES witnessed its rise.[11] The game had a successful first day at the stores, and sold 8.5 million copies worldwide,[12] 2nd on the SNES to Super Mario World. To date, it is the best selling Donkey Kong game and the best seller by Rare.

Although it won 1994's game of the year by EGM, it was later placed on their top 10 overrated games, as well as on Gamespy's overrated games of all time list. It has mixed reactions today, but is still well received by fans.

Gallery

Boxarts and logos

Kongs

Animal Buddies

Bosses

Title Screens and Screenshots

Trivia

  • The Gnawty enemy is pictured as blue on the box art while they were gray in-game. They eventually became blue in Donkey Kong 64 and the Game Boy Advance version.
  • This game has an adaptation in the Super Mario-Kun manga with some changes. Mario and Yoshi land in the Donkey Kong Country world by mistake, and Cranky Kong asks to them help Donkey and Diddy in their task to find the bananas and stop King K. Rool.
  • This game was Donkey Kong's only playable appearance until Donkey Kong 64, despite the game's sequel and triquel games bearing the Donkey Kong Country name.
  • This game marks the only playable appearance of Winky (outside of cameos and remakes; Expresso was technically playable in a minigame in the Game Boy Advance remake of Donkey Kong Country 2).
  • After defeating a boss, a giant banana would drop. In the SNES version, it had a Nintendo logo on it, but was removed in later remakes.
  • Donkey Kong Country and Donkey Kong Country 2: Diddy's Kong Quest are the only games were the playable characters don't talk at all. This is only in the Super Nintendo Entertainment System version.
  • In the overworld map of Donkey Kong Island, Donkey Kong's head icon is displayed on his treehouse. In the Japanese version, this isn't the case. Also, the text is shown in yellow.

References

  1. http://dkcfans.com/photos/Donkey%20Kong%20Country%201/Manual/donkey-kong-country-1-snes-manual-17.jpg
  2. http://www.dkvine.com/features/dkchange.html
  3. Unused DKC sprites
  4. Unused Donkey Kong sprites
  5. Unused Diddy sprites
  6. Additional unused letters
  7. Slippa's unused sprites
  8. Croctopus and thunderbolt sprite, unused
  9. Cranky Kong's unused walking animation
  10. http://www.gamespot.com/snes/action/superdonkeykong/review.html?tag=tabs%3Breviews
  11. http://www.dkvine.com/features/dkchange.html
  12. http://www.gamespot.com/gba/action/donkeykongcountry/review.html

See also

External links

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