ExitIsNearSign Haunted Hall ExitSign
Haunted Hall Kackle
World Gloomy Gulch
Type Roller Coaster
Theme Haunted Chase
Bonus Stages 3
Notable Features Kackles chasing the Kongs throughout the level.
Enemies Encountered Kackles, Zingers
Game(s) Donkey Kong Country 2: Diddy's Kong Quest

Haunted Hall is the twenty eighth stage in Donkey Kong Country 2: Diddy's Kong Quest and the second stage in Gloomy Gulch. It comes after Ghostly Grove and before Gusty Glade.


Haunted Hall is a roller coaster stage with a background that looks like an old library. It is the home of Kackle, the ghost of the hall. When the Kongs go through the first gate, Kackle is waiting promptly for them, and a timer will appear on the top of the screen. After that, it will count down. To keep time from running out, use the Plus Barrels to add 5 seconds to their total time, but if they hit the Minus Barrels, 5 seconds will be taken away from your total time. If the Kongs run out of time, Kackle will take the life of one of the Kongs. To make it to the end, ride the Skull Cart while avoiding hitting the gates themselves, what's behind them, and what's below them.



  • This is one of the two stages that doesn't reappear in Donkey Kong Land 2, besides Castle Crush. Instead, it was replaced with Krazy Koaster.
  • Haunted Hall's BGM sounds similar to, and is perhaps based on, Modest Mussorgsky's Night on the Bald Mountain.
  • The stage has the distinction of featuring both an exclusive enemy (Kackle) and BGM.
        Cranky Complaining "You wouldn't know a good article if you were reading it!"
This article or section is a stub. You can help Donkey Kong Wiki by expanding it.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.