|K. Rool's Keep|
|Boss(es)||Kerozene (GBA Port only)|
|First Appearance||Donkey Kong Country 2: Diddy's Kong Quest (SNES)|
|Latest Appearance||Donkey Kong Country 2: Diddy's Kong Quest (GBA)|
K. Rool's Keep is the sixth world of Donkey Kong Country 2: Diddy's Kong Quest and the fifth world found in Donkey Kong Land 2. As the name suggests, it is K. Rool's castle is at the very top of Crocodile Isle. It has difficult stages, such as Castle Crush. There are two ice-themed stages, oddly, meaning that there could be an icy core inside the castle, and a mine stage. The rest of the stages are castle themed.
In Donkey Kong Land 2, K. Rool's Keep was raised out of the water along with the rest of Crocodile Isle and sunk underwater once more at the end. It also features a new stage, Dungeon Danger which replaced Castle Crush, due to system limitations.
In the Game Boy Advance remake, this world had Windy Well become the fourth stage instead of the second, Clapper's Cavern become the third instead of the fourth, and Castle Crush become the second instead of the third. It also had Kerozene as the new boss of this area, replacing the cutscene of Donkey Kong being taken up to The Flying Krock.
Backward: Gloomy Gulch
Forward: The Flying Krock
This is the first iceberg stage. Enguarde takes the majority of the stage to swim all the way to the end of the stage. Water continue to rise or fall depending how far Diddy and Dixie are going. They must also be aware of exploding Pufftups.
This is the third and final mine shafts stage. The Kongs ride the winds to climb to the top of the finish as well as avoiding dangerous obstacles.
This is the first castle stage exclusive to Donkey Kong Country 2: Diddy's Kong Quest. The floor rises for the Kongs to avoid any dangerous obstacles to reach to the end of the stage.
This stage is exclusive to Donkey Kong Land 2 and replaces Donkey Kong Country 2: Diddy's Kong Quest's Castle Crush. It is more like a Chain Link Chamber stage style instead of having rising floors, due to system limitations.
This is the second castle stage. The Kongs must climb all the way to the top via chain links avoiding any obstacle or enemy in their path.
This is the third and final castle stage. Rattly, Squawks, and Squitter have the majority of the stage one by one as they have to keep climbing to the top to avoid the deadly piercing green toxic rising from the bottom.
This is an unplayable stage. The Kongs will meet up with Donkey Kong and easily get rewarded a Kremkoin, but will immediately leave as Donkey Kong gets taken away again from Kaptain K. Rool. In the GBA remake, Diddy and Dixie fight Kerozene.
- In the Super Nintendo Entertainment System version of Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Island can be seen in the background as a small easter egg.
|Donkey Kong Country Series Worlds|
|Donkey Kong Country||Kongo Jungle • Monkey Mines • Vine Valley • Gorilla Glacier • Kremkroc Industries, Inc. • Chimp Caverns • Gangplank Galleon|
|Donkey Kong Country 2||Gangplank Galleon • Crocodile Cauldron • Krem Quay • Krazy Kremland • Gloomy Gulch • K. Rool's Keep • The Flying Krock • Lost World|
|Donkey Kong Country 3||Lake Orangatanga • Kremwood Forest • Cotton Top Cove • Mekanos • K3 • Razor Ridge • Pacifica (GBA) • KAOS Kore • Krematoa|
|Donkey Kong Country Returns||Jungle • Beach • Ruins • Cave • Forest • Cliff • Factory • Volcano • Cloud (3DS)|
|Donkey Kong Country: Tropical Freeze||Lost Mangroves • Autumn Heights • Bright Savannah • Sea Breeze Cove • Juicy Jungle • Donkey Kong Island • Secret Seclusion|
|Donkey Kong Land Series Worlds|
|Donkey Kong Land||Gangplank Galleon Ahoy! • Kremlantis • Monkey Mountains • Chimpanzee Clouds • Big Ape City|
|Donkey Kong Land 2||Gangplank Galleon • Krem Cauldron • Krazy Kremland • Gloomy Gulch • K. Rool's Keep • The Flying Krock • Lost World|
|Donkey Kong Land III||Cape Codswallop • Primate Plains • Blackforest Plateau • Great Ape Lakes • Tin Can Valley • Lost World|