King Zing's artwork from Donkey Kong Country 2: Diddy's Kong Quest.
The King of Zingers;
Queen B.'s spouse
Zinger summoning (GBA)
|Games||Donkey Kong Country 2: Diddy's Kong Quest |
Donkey Kong Land 2
King Zing (Japanese: キングＢ, King B) is the fourth boss in Donkey Kong Country 2: Diddy's Kong Quest and the third boss in Donkey Kong Land 2. The Kongs start in a small corner to the right of the boss area. Going to the very left of the small room reveals two Banana Coins. To confront King Zing, the two must go into the Squawks barrel.
King Zing Sting
King Zing actually makes his first appearance in Rambi Rumble, where after reaching certain area while transformed into Rambi, the King then chases him down as the player must run from him due to having no means to damaging the boss.
However, King Zing will stop in place after a certain point at the end of the chasing path and will not chase Rambi any further. During this though, he will completely disappear if he happens to be off-screen at that point, just in case the player makes use of a tactic to get behind King Zing during the chase (using mercy invincibility just after getting hit once or using a normal Zinger to bounce over him), preventing him from blocking the way to the end of the level.
Only in the level King Zing Sting that after the Kongs turn into Squawks, King Zing reveals himself and the hive turns into the stadium for the showdown. King Zing loops around the stage back and forth while going up and down. Squawks must shoot an egg/corn pop and try to hit the King's glowing stinger. If hit twice, he turns red and starts to fly towards Squawks while shooting out a spreading array of spikes all around himself three times in a row; he then returns to his normal state after the spike shots and always flies back up to the top of the arena to resume his flight pattern.
Squawks must avoid him and shoot eggs on his stinger enough times until he shoots his spikes again. However, each time he returns to his usual pattern, he speeds up his movement. If hit for a total of six times, he turns into a normal yellow Zinger, with the ability to create other ones around himself.
When he transforms into a normal Zinger, said other Zingers can be found around him as a defense mechanism as he starts to chase Squawks. Squawks must simply eliminate all the Zingers and then hit the original King Zing three more times (where he will briefly turn red via mercy invincibility before he can be hit again; King Zing upon reverting to his normal Zinger form cannot be damaged right away despite being exposed briefly) to defeat him and win the Kremkoin, though taking too long will cause the Zingers to respawn if they aren't all defeated first.
In the GBA remake, King Zing moves slower and doesn't speed up his movement pattern as much, though his spike attack projectiles travel faster. Other than that, the fight remains largely the same.
Donkey Kong Country 2: Diddy's Kong Quest
Super Nintendo Entertainment System
Game Boy Advance
Donkey Kong Land 2
- Seeing as King Zing is the king of the Zingers and Queen B. is the queen of them, they may be related or married.
|Donkey Kong Country/Land Series Bosses|
|Donkey Kong Country||Very Gnawty • Master Necky • Queen B. • Really Gnawty • Dumb Drum • Master Necky Snr. • King K. Rool|
|Donkey Kong Land||Wild Sting • Colossal Clambo • Hard Hat • King K. Rool|
|Country 2/Land 2||Krow • Kleever • Kudgel • King Zing • Kreepy Krow • Kerozene (GBA) • Kaptain K. Rool|
|Country 3/Land III||Belcha • Arich • Squirt • KAOS • Bleak • Kroctopus (GBA) • Barbos • Baron K. Roolenstein|
|DKC Returns||Mugly • Scurvy Crew • Stu • Mole Train • Mangoruby • Thugly • Stompybot 3000 • Tiki Tong|
|DKC: Tropical Freeze||Pompy, The Presumptuous • Skowl, The Startling • Ba-Boom, the Boisterous • Fugu, The Frightening • Bashmaster, The Unbreakable • Lord Fredrik|