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Klomp

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Klomp
Klomp
Klomp's artwork from Donkey Kong Country 2: Diddy's Kong Quest.
Full Name {{{full name}}}
Aliases {{{aliases}}}
Residence Crocodile Isle
Family Kremling family
Species Kremling
Sub-Species Kaboing
Gender {{{gender}}}
Affiliates Kaptain K. Rool
Powers/Abilities Continuous marching, usually into the Kong's way
Enemies Kong Family
Games Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Donkey Konga 2
First Apppearance {{{firstappearance}}}
Latest Appearance {{{latestappearance}}}

Klomps are weak one-legged pirate Kremlings who are a part of the Kremling Krew. They reside in Crocodile Isle.

Summary

Klomps are very weak, as they can be defeated by any attack, including simple jumping and rolling attacks. These pirate soldiers could only attack by marching into a Kong, hurting the ape on impact. Klomps tended to patrol a small area individually or in small groups, although in either case they were not much of a threat to Diddy and Dixie.

Looks

Klomps look almost exactly like Kritters, the notable difference being the former's pirate appearance. Additionally, Klomps appear to be heavily scarred. Other differences, for example, they only have green skin, while Kritters came in many different colors. Also, Klomps cannot jump like some Kritters can. Kaboings instead possess this ability (although Kaboings themselves appear to simply be Klomps with two peg legs, instead of just one).

History

Donkey Kong Country 2: Diddy's Kong Quest/Land 2

Klomps first appeared in Donkey Kong Country 2: Diddy's Kong Quest. In this game, they had the same role as Kritters from Donkey Kong Country and Donkey Kong Land and later Kobbles from Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. Diddy and Dixie had to defeat many of these foes to rescue Donkey.

Klomps reappeared in Donkey Kong Land 2, along with a resurrected Crocodile Isle. They fulfilled the same purpose in the Kremling Krew as in the previous adventure, and they could be defeated in the same ways.

See also

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