Full Name Krusha
Aliases {{{aliases}}}
Residence Formerly: Crocodile Isle
Now: A newly constructed Crocodile Island
Family Unknown
Species Kremling
Sub-Species Kruncha
Gender Male
Affiliates Kremling Krew
Powers/Abilities Tremendous Strength,
Due to strength invulnerable to jumping attacks,
Can turn temporarily invincible when enraged,
Enemies Donkey Kong
Diddy Kong
Kong Family
Games Donkey Kong Country
Donkey Kong Land
Donkey Kong 64
First Apppearance Donkey Kong Country
Latest Appearance Donkey Kong 64

Krushas are blue-scaled, high ranking muscular Kremlings of the Kremling Krew. Krushas are known for their strength, immunity to some attacks, and camouflage outfit.


Donkey Kong Country/ Land

Krushas make their first appearance in the original Donkey Kong Country. They debut in the level "Millstone Mayhem", at the very start of the level. Krusha were rare enemies usually in a blue color that march in place. When Krushas walk, they make a loud stomping noise, showing their strength. Diddy Kong, as portrayed in the GBA remake's intro, cannot damage Krusha alone at all; his cartwheels and jumps will be laughed off; only Donkey Kong could defeat him by jumping on his head without the aid of a barrel. When DK uses his hand slap on a Krusha, he will laugh it off, though DK will still get a free banana. However, Donkey Kong cannot beat him with a roll.

An alternate, rare gray-colored Krusha appears in two levels of the Monkey Mines, "Necky Nutmare" (GBC only) and "Platform Perils. This type of Krusha is completely invincible to Donkey Kong's jumps and the only method to defeat his is with a nearby barrel, making the levels the Krusha appears in very difficult. In the level, the Vine Barrel is the crucial weapon used.

Krushas reappear in Donkey Kong Land, where they are essentially identical in all regards to their appearance in Donkey Kong Country, except for gray Krusha, who did not appear due to limitations.

In the days of The Great Ape War Krusha engaged in a decicive battle with Cranky Kong which resulted in the end of the war, and the Kroc-army retreated from DK Isle.

It's worth noting in Donkey Kong Land III, Knockas were referred to as Krushas.

Donkey Kong Country 2: Diddy's Kong Quest/ Land 2

Main article: Kruncha

Krusha was replaced with Kruncha in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Kruncha are pirate-themed, somewhat cartoonish versions of Krusha. Neither Diddy nor Dixie Kong can jump on his head alone to defeat them due to their lack of strength; in fact, upon doing so will make the Kruncha glow red and walk much faster. The main way to defeat them is via an item throw and/or the new "team-up" ability.

Donkey Kong Country 3: Dixie Kong's Double Trouble!/ Land III

Main article: Krumple

Krumple are the generation of Krusha in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. Krumple are notably less threatening in appear given their chubbier appearance and the fact that they are at their weakest in these games. They more closely resemble their DKC incarnation with the fact that Kiddy has the strength to defeat a Krumple by simply jumping on it, and Kiddy can even roll into it to defeat it, along with the other item-based and team-up based methods to defeat it.

Donkey Kong 64

In Donkey Kong 64's multiplayer mode, players can play as a Krusha after photographing fifteen Banana Fairies; the playable Krusha is virtually identical in terms of gameplay to Chunky Kong, but utilizes an Orange Grenade Launcher in combat, as opposed to Chunky's Pineapple Launcher.

Other appearances

Club Nintendo comic

In the German Club Nintendo's comic adaptation of Donkey Kong Country, a Krusha makes a small cameo appearance, on the background of King K. Rool's Gangplank Galleon.



Krusha is one of the main characters and antagonists on the Donkey Kong Country animated series. On the show Krusha was apparently King K. Rool's bodyguard and a high-ranking member of the Kremling Krew. Despite these high positions and responsibilities, Krusha is extremely dimwitted, having a hard time grasping simple concepts and becoming easily distracted. Interestingly, Krusha likes watching "The Sing Along with Uncle Swampy Show", a show meant for young children.

Krusha is also apparently best friends with K. Rool's second-in-command, General Klump and is oftentimes used as the muscle in Klump's schemes. Despite being well-meaning, Krusha's attempts to aid the Kremling Krew often end-up in disaster, causing more damage than good.

In the episode "Speed", Krusha was run over with a minecart, causing him to become highly intelligent. He then devised a diabolical plot to kill the Kongs and then claim the Crystal Coconut for himself, managing to even force K. Rool into submission. Krusha is quite evil in this newfound state of mind, considering K. Rool not ruthless enough in his schemes. Despite K. Rool giving in to Krusha and letting him lead, Krusha considers him disposable, only intending to save him upon Klump's request. However, by the end of the episode, Krusha gets run over again, once again becoming the dimwitted henchman he always was, and fortunately, everyone survives.

During the first season of the show, Krusha was voiced by Ron Rubin. In the second season, he is voiced by Frank Welker.




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