| "You have to do better than that! Still got you beat, hunh?! "
|Enemies Encountered||Mincers, Klumps, and Krushas|
|Game(s)||Donkey Kong Country|
Taking place in a mine, this level is similar to Stop & Go Station, another mine level, as the Kongs have to hit barrel switches to keep the lights on in both of them. This time, however, Rockkrocs, enemies found in the first mine level, are not present, and the lights have to be kept on simply so that Donkey Kong and Diddy Kong can see. Throughout the whole level, the mine shaft's lights are turned off, so they have to hit 'Off' barrels to put them back on for a short period of time, or otherwise not be able to surpass the hazards found in the area with a clear view. The job is not made easier here either due to the wandering Kritters and Zingers blocking the way, as well as the jumping purple Klaptraps. There is also a Manky Kong at the end of the level blocking the Kongs' progress.
Collectibles and Secrets