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ExitIsNearSign Mainbrace Mayhem ExitSign
Mainbrace Mayhem Click-Clack
World(s) Gangplank Galleon
Type Rigging
Music Theme(s) Jib Jig (in DKC 2)
Lockjaw's Saga (in DKL 2)


Bonus Room(s) 3 (in DKC 2)
2 (in DKL 2)
Notable Feature(s) First rigging stage in both games.
Enemies Encountered Click-Clacks, Neeks, Klingers, Klomps, Zingers (only in DKL 2), Krunchas (only in DKL 2)
Game(s) Donkey Kong Country 2: Diddy's Kong Quest,
Donkey Kong Land 2
First Appearance Donkey Kong Country 2: Diddy's Kong Quest (for SFC/SNES) (1995)
Latest Appearance Donkey Kong Country 2 (for GBA) (2004)
Adjacent Stage(s) << Donkey Kong Country 2 >>
<< Donkey Kong Land 2 >>

Mainbrace Mayhem is the second stage of the world Gangplank Galleon of the Crocodile Isle, as well as the second stage overall in the games Donkey Kong Country 2 and Donkey Kong Land 2. It is preceded by Pirate Panic and followed by Gangplank Galley.

Overview[]

Donkey Kong Country 2[]

This stage is the very first stage to take place on the high rigging part of a boat in a pirate ship. It is more advanced than the previous stage as gaps get in Diddy and Dixie Kong's way. There are also ropes needed to be climbed in order to get throughout the stage. Five Click-Clacks, seven Klingers, three Klomps and ten Neeks appear as the foes to get in the two primates' way.

Donkey Kong Land 2[]

Like the semi-sequel, it takes place on the high rigging area of the ship and has pitfalls as obstacles along with ropes needing to be clinged on. It is more advanced in terms of difficulty than the previous stage is too, being another similarity between the two games. There are eight Klingers, five Click-Clacks, two Krunchas, seven Neeks and three Zingers.

Walkthrough[]

Collectables and Secrets[]

Donkey Kong Country 2[]

K-O-N-G Letters[]

  • K: Found on the first rope in the stage.
  • O: Found on the third set of ropes, above a Klinger, near the Star Barrel.
  • N: Found next to a set of ropes before the Kannonball.
  • G: Found on the bottom set of ropes on the bottom right corner of the third and final Bonus Room.

DK Coin[]

All the way above the End of Stage Target. Requires the Team-up move to reach the yard it is on.

Warp Barrel[]

At the very start of the stage, Dixie must continue going on straight until seeing a pitfall. She must use her Helicopter Twirl to spin across the gap until reaching the end where the Warp Barrel can be found. When getting through the Warp Barrel, they are positioned next to the DK Coin.

Donkey Kong Land 2[]

K-O-N-G Letters[]

  • K: Above the first Zinger in the stage.
  • O: Above the DK Coin, near the Star Barrel.
  • N: On a long rope guarded by the final Zinger in the stage, the two primates must go to the far left of the rope and make a long jump to reach the letter N.
  • G: Guarded by two Krunchas at the end of the stage.

DK Coin[]

Shortly after the letter K, next to a Klinger on the right part of a nearby rope.

Warp Barrel[]

Just above where Diddy and Dixie Kong start the stage. They must jump on a circular shaped platform, cling on the rope nearby with a Klinger. The two monkeys must then go to the top-left corner of the rope and jump to find the Warp Barrel. Then, the two are warped to the end of the stage, next to the End of Stage Target.

Gallery[]

Donkey Kong Country 2[]

Super Family Computer/Super Nintendo Entertainment System version[]

Game Boy Advance version[]

Trivia[]

  • As "Jib Jig" is not used as music theme for this stage in the game Donkey Kong Land 2, it has Lockjaw's Saga as a replacement. The same happens in the stage Topsail Trouble.
  • The beta version of Donkey Kong Country 2 shows Mainbrace Mayhem having rain. These codes still exist in the game.
  • In both versions of the game Donkey Kong Country 2, the background of this stage is later reused in the boss stage of this world, Krow's Nest.
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