|Number of stages||5|
|Greater location||Donkey Kong Island|
|Game(s)||Donkey Kong Country|
|First Appearance||Donkey Kong Country (SNES)|
|Latest Appearance||Donkey Kong Country (SNES)|
Monkey Mines is the second world of Donkey Kong Country. As the name suggests, it contains cave stages with tunnels and Mine Carts. Monkey Mines also appears to be an old, relic-like area of Donkey Kong Island, given the background of the last stage of the world. The boss of Monkey Mines is Master Necky.
Backward: Kongo Jungle
Forward: Vine Valley
- Main article: Winky's Walkway
Winky's Walkway is the first stage of Monkey Mines, and the first mine stage in Donkey Kong Country. It is named after Winky, the frog Animal Buddy, who also makes his debut here. Winky appears in an Animal Crate in the early portion of the stage, beyond the first series of walkways. Winky is best used to reach Bananas, K-O-N-G Letters, and even Bonus Stages. This stage also contains an odd series of walkways riddled with Kritters, Gnawties, and a few Neckies.
Mine Cart Carnage
- Main article: Mine Cart Carnage
Mine Cart Carnage is the second stage in Monkey Mines. It is the first Mine Cart stage of Donkey Kong Country, and will have players riding an unstoppable Mine Cart through a long series of tracks, most of which are torn apart. Several mine carts will also be found abandoned here as well; they act as an obstacle for Donkey and Diddy Kong. There are also a few Krashes. A famous shortcut involves the Kongs jumping over the first Blast Barrel at the beginning of the stage, falling to the left into a Warp Barrel.
- Main article: Bouncy Bonanza
Bouncy Bonanza is the third stage of Monkey Mines. As the name implies, there are several bouncy rubber Tires throughout the stage. Kritters are also present; some, like the Blue Kritter, possess a good jumping ability. This makes them annoying, considering that this is a cave stage where the ceiling is limited. Winky appears later in the stage.
Stop & Go Station
- Main article: Stop & Go Station
This is the fourth stage of Monkey Mines. In this stage, the Kongs must pass the invulnerable Rockkrocs by hitting the Stop & Go Barrels; when the Barrels are switched to 'Stop,' the screen will become red, and the Rockkrocs will cease movement. The opposite happens when the Barrels are switched to 'Go.' Rockkroc makes his only appearance in the whole game. Klaptrap also makes his debut appearance as well. A famous shortcut can be done by going back towards the entrance at the beginning of the stage, skipping a large portion of the stage.
In the GBA version, Rockkrocs can be defeated be DK's ground slap.
- Main article: Millstone Mayhem
A temple-based ruins stage, Millstone Mayhem is the final stage of Monkey Mines. Krushas make their appearance as the very first enemies of the stage, and can be defeated by throwing a TNT Barrel at them or having Donkey Kong jump on them. Diddy Kong cannot defeat the Krushas by jumping due to his small size. Both Kongs cannot defeat Krushas with their roll/cartwheel attack. Millstone Mayhem is a rather long stage, with Gwanties, Blue Kritters, and Slippas. Winky appears mid way through the stage if the Kongs can find him.
- Main article: Master Necky
The boss of Monkey Mines is Master Necky. To defeat Master Necky, dodge the nuts he spits out, and use the rubber Tire to jump on his head.
|Donkey Kong Country Series Worlds|
|Donkey Kong Country||Kongo Jungle • Monkey Mines • Vine Valley • Gorilla Glacier • Kremkroc Industries, Inc. • Chimp Caverns • Gangplank Galleon|
|Donkey Kong Country 2||Gangplank Galleon • Crocodile Cauldron • Krem Quay • Krazy Kremland • Gloomy Gulch • K. Rool's Keep • The Flying Krock • Lost World|
|Donkey Kong Country 3||Lake Orangatanga • Kremwood Forest • Cotton Top Cove • Mekanos • K3 • Razor Ridge • Pacifica (GBA) • KAOS Kore • Krematoa|
|Donkey Kong Country Returns||Jungle • Beach • Ruins • Cave • Forest • Cliff • Factory • Volcano • Golden Temple|