|Game(s)||Donkey Kong Country|
Monkey Mines is the second world of Donkey Kong Country. As the name suggests, this world has a few cave stages that contain tunnels and Mine Carts. Monkey Mines also appears to be an old, relic-like area of Donkey Kong Island, given the background of the last stage of the world. The boss of this world is Master Necky.
Backward: Kongo Jungle
Forward: Vine Valley
- Main article: Winky's Walkway
Winky's Walkway is the first stage of Monkey Mines, and the first mine stage in Donkey Kong Country. This stage is named after Winky, the frog Animal Buddy, who also makes his debut here. Winky appears in an Animal Crate early in the stage, beyond the first series of walkways. This stage contains an odd series of walkways riddled with Kritters, Gnawties, and a few Neckies. Winky is best used to reach Bananas as well as some K-O-N-G Letters, and even Bonus Stages.
Mine Cart Carnage
- Main article: Mine Cart Carnage
Mine Cart Carnage is the second stage in Monkey Mines. It is the first Mine Cart stage, and will have players riding an unstoppable mine cart through a long series of mine rails, most of which are torn apart, meaning players will have to jump from rail to rail. Also, several mine carts will be found abandoned as well, which will cause a Kong to lose a life on contact. There are also a few Krashes. A famous shortcut involves the Kongs jumping over the starting launching barrel at the beginning of the stage, jumping over on purpose, and falling to the left into a Warp Barrel.
- Main article: Bouncy Bonanza
Bouncy Bonanza is the third stage of Monkey Mines. As the name implies, there are several bouncy rubber tires throughout the stage. Also in the stage are the usual Kritters, but some possess a good jumping ability. This makes them annoying, considering that this is a cave stage where the ceiling is limited, and they often jump right in the way of the Kongs. Winky appears later in the stage.
Stop & Go Station
- Main article: Stop & Go Station
This is the fourth stage of Monkey Mines. In this stage, Donkey Kong and Diddy Kong must pass through the invulnerable Rockkrocs by hitting the 'Stop & Go' barrels to distract them from the red light to proceed to the end. Rockkroc makes his only appearance in the whole game. Klaptrap also makes his debut appearance as well. Also, a famous shortcut can be done by going back towards the entrance at the beginning of the stage, you can go back through the entrance and it will skip a huge part, if not all, of the stage.
In the GBA version, the Rock Krocs can be defeated be DK's ground slap.
- Main article: Millstone Mayhem
A temple-based ruins stage, this is the very last stage of Monkey Mines. The Kongs will come out walking into a bouncy tire, and Kongs can bounce left above the starting entrance to find a bonus barrel right above them. Krushas make their appearance as the very first enemies of the stage, and can be defeated by throwing a TNT barrel or having Donkey Kong jump on them. Diddy Kong cannot defeat the Krushas by jumping due to his small size. This is a rather long stage, with Gwanties, blue jumper Kritters, and Slippas. Winky appears mid way through the stage if the Kongs can find him.
- Main article: Master Necky
The boss stage, Master Necky. To defeat Master Necky, dodge the nuts he spits out, and use the rubber tire to jump on his head.
|Donkey Kong Country Series Worlds|
|Donkey Kong Country||Kongo Jungle • Monkey Mines • Vine Valley • Gorilla Glacier • Kremkroc Industries, Inc. • Chimp Caverns • Gangplank Galleon|
|Donkey Kong Country 2||Gangplank Galleon • Crocodile Cauldron • Krem Quay • Krazy Kremland • Gloomy Gulch • K. Rool's Keep • The Flying Krock • Lost World|
|Donkey Kong Country 3||Lake Orangatanga • Kremwood Forest • Cotton Top Cove • Mekanos • K3 • Razor Ridge • Pacifica (GBA) • KAOS Kore • Krematoa|
|Donkey Kong Country Returns||Jungle • Beach • Ruins • Cave • Forest • Cliff • Factory • Volcano • Golden Temple|