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ExitIsNearSign Rambi Rumble ExitSign
Rambi Rumble
World(s) Krazy Kremland
Type Hive
Music Theme(s) Flight of the Zinger,
Run, Rambi! Run! (in DKC 2 for SFC/SNES),
Bad Bird Rag (in DKC 2 for GBA)
Animal Buddies Rambi the Rhinoceros


Notable Feature(s) King Zing will chase Rambi throughout the final section of the stage.
Enemies Encountered Kutlasses (only in DKC 2), Zingers, Klampons, Kannons (only in DKC 2), Krunchas, King Zing, Spinies (only in DKL 2)
Game(s) Donkey Kong Country 2: Diddy's Kong Quest,
Donkey Kong Land 2
First Appearance Donkey Kong Country 2: Diddy's Kong Quest (for SFC/SNES) (1995)
Latest Appearance Donkey Kong Country 2 (for GBA) (2004)
Adjacent Stage(s) << Donkey Kong Country 2 >>
<< Donkey Kong Land 2 >>

Rambi Rumble is the sixth stage of the world Krazy Kremland of the Crocodile Isle and the twenty-fifth stage overall in the game Donkey Kong Country 2, as well as the seventh stage of the world Krazy Kremland and the twenty-fourth stage overall in the game Donkey Kong Land 2. In both games, it is preceded by Mudhole Marsh and followed by King Zing Sting.

Overview[]

This stage also takes place inside a giant beehive containing a lot of Zingers. After traversing the first half of it by climbing on sticky honey, the Kongs must transform into Rambi the Rhinoceros. At the final section of the stage, Rambi is chased by King Zing until before reaching the End of Stage Target, being impossible to harm the boss. Besides Zingers, yellow Kutlasses, Klampons, Kannons and Krunchas appear here in Donkey Kong Country 2. In Donkey Kong Land 2, enemies include Zingers, Spinies, Klampons and Krunchas.

Walkthrough[]

Collectables and Secrets[]

Donkey Kong Country 2[]

Bonus Rooms[]

  • "Find the Coin": After the second spinning Barrel Cannon, the Kongs must look for a lone banana and jump to it to latch onto a hidden hook. Then, they must climb up the honey wall and go through an entrance at the top. Inside the Bonus Room, the primates have to climb up a honey wall within a very short time limit and collect the Kremkoin.
  • "Destroy Them All!": After the King Zing chase and before the End of Stage Target, Rambi must avoid the Barrel Cannon. Instead, he must use a Supercharge to break open a secret entrance on the nearby wall. In the Bonus Room, the Animal Buddy must move down some passages and defeat every Kruncha and Zinger along the way.

DK Coin[]

  • Just before entering the room where Diddy and Dixie Kong turn into Rambi, they need to jump. They will latch onto invisible hooks and must climb them. By going over the Rambi room, they will find the DK Coin near a honey wall.

Trivia[]

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