|Theme||Rocket Run |
Hot Pursuit (GBA)
|Notable Features||The Kongs maneuver a rocket for most of the stage.|
|Enemies Encountered||Buzzes, Koin|
|Game(s)||Donkey Kong Country 3: Dixie Kong's Double Trouble!|
This stage is the last stage in Krematoa and all eighty five Bonus Coins are needed to access this stage so Boomer can destruct the rock blocking the passageway to the stage. In the first half, the monkeys must collect enough Fuel Barrels for the Rocket Barrel, a barrel exclusive to this stage to prepare for the second part; blasting at full speed in the Rocket Barrel without crashing.
In the Game Boy Advance version, there are several changes made, mainly to add the stage's difficulty higher; the stage lacks a Star Barrel, adding much more difficulty, collision into a Buzz turns into an instant loss of life, Red Buzzes can no longer be defeated and the control pad for the Rocket Barrel is normal, unlike the SNES version where the left button on the D-pad makes the Rocket Barrel go left and the right button makes it go left. Also, the Koin has been relocated lower to the surface instead of on a higher elevated cliff.
Collectibles and Secrets
Super Nintendo Entertainment System
Game Boy Advance
- This stage is the only stage in Donkey Kong Country 3: Dixie Kong's Double Trouble! lacking Bonus Stages.
- As it has no bonus stages, it has an exclamation mark on it, even if the stage hasn't been played yet.
- In the Super Nintendo Entertainment System version of the game, some copies of the game (not the Japanese and European versions) have the letter G missing. This has been fixed in the Game Boy Advance and Virtual Console versions.
- When the Buzzes are hit by the flames coming from the Rocket Barrel, they turn black. This effect was removed in the Game Boy Advance version.
- This stage has its own theme known as Rocket Run. This theme is replaced by Hot Pursuit in the GBA Version.
- This is the only level where Dixie Kong and Kiddy Kong do their crying and tantrum simultaneously on screen if the player fails.