Slime Climb | |
World(s) | Krem Quay (Donkey Kong Country 2: Diddy's Kong Quest) Krem Cauldron (Donkey Kong Land 2) |
Type | Rigging |
Music Theme(s) | Jib Jig (DKC2) Lockjaw's Saga (DKL2)
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Bonus Room(s) | 2 (DKC2) 1 (DKL2) |
Notable Feature(s) | Features continuously rising Snapjaw-inhabited (DKC2) / fatal (DKL2) water |
Enemies Encountered | Snapjaw, Klomps, Klingers, Krunchas, Klobbers, Neeks, Click-Clacks, Flitters, Zingers, Kannons |
Game(s) | Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong Land 2 |
First Appearance | Donkey Kong Country 2: Diddy's Kong Quest |
Latest Appearance | Donkey Kong Land 2
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Slime Climb is the fifth stage in Krem Quay, the tenth stage in Krem Cauldron,the seventeenth in Donkey Kong Country 2: Diddy's Kong Quest and the sixteenth in Donkey Kong Land 2. It is preceded by Rattle Battle and has Bramble Blast come after it in the original but goes on to the boss battle, Kleever's Kiln in the remake.
Description[]
This stage has rising water with a Snapjaw inside the water. When one of the Kongs touch it in Donkey Kong Country 2, Snapjaw will quickly attempt to bite the leading character. It is possible to move out of the way in time before Snapjaw strikes.
In Donkey Kong Land 2, Snapjaw is gone, but if the water is touched, the Kongs will automatically get hurt.
"They can't keep this level of content up for much longer!"
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